Created Saturday 28 March 2020
Old English mentor of Fei Lung. Has been fighting in the field befeore anyone even knew there was a war on.* Sweet, proper lady who seems always sweetly ineffective when she actually knows just how to work people to get where she wants to go.
Old door opener herself, but for her it was through people.
*This is hilarious. (And, of course, a piece I totally forgot about) I just came here from search for the name of Fei Lung's ship. After re-realizing this as a character---this being the page I jump back to. A good shot. Because I may never muster the energy to remember where I would jump back to. To that be a direction I may never go back to. So I better survive here on my own or die here alone.
And the next thing I write is:
Hm, trhis character definitely needs work. No center, nothing interesting around it, and no direction.
But I guess if I go off of Fei Lung, sure.
So, like:
Anyway, she having a big bookshelf in her captain's quarters.
So, yeah, that Dragon Lady. A strong, mobile extra-orbital force. She has only one ship (and strong supporting industrial resources), but in wars over such grand distances, getting enough ships to a place for it to need a multship commander was alrady a momentous feet.
And that period in Man's Final Expansion
So, she's kinda like Lucky Jack from Master and Commander (which took place in 1812, by the way---it wasn't really the French he was fighting, but they couldn't show that in a movie). She seems lucky in her picks of destinations (well, better than chance at least---rather consistently better than most). So, she's put in charge of long-term strategy. She's given a budget, a deck1, a charter [which, in addition to stuff meant to give her some immunity to the outcomes of her actions, is where they lay out---as best they can---what they'd like her to find and do with her "prospecting"], a report [a person she reports to---not sure what that's called], a damned-good Ai mentee to try to figurte out why she's so good so it can also recommend how she could get better to make their teaming better, and a few contingencies under which she is authorized to ask for military support.
And off she flies to far-flung destinations.
And so spends a lot of time getting a floater's body in the middles of lots of noweheres.
And an occasional somewhere!
Remember, by definition, if we can fly through space, we're going to always need to be able to see where we're going. Or we might bump onto things (or---more likely---get more than a little too much of absolutely nothing). In any case, if jumps take energy, then they who expands out faster to better places has whole worlds of resources to add to their side. We jump as far as we can see. And somtimes too far---that if something goes wrong,there's no one coming to save you. Like probably ever, becuase if they don't get a fast report back, then they're going to assume you died and to wait until they get more informaiton about what happened through the incoming radiation (i.e., if you jumped a thousand lightsyears out, then it'll be 1000 years before they get more intel on why you died. And yeah, they might---just might----kinda stop really caring about you by then.
So the Dragon Lady mostly spends her time in nothingness with nothing to do. But
- A "workspace" an environment that allows her to interface with a lot of resources and advanced applications. And it still involes moving your fingers precisely and rhthmyically, while you watch and listen to something. But their workspaces have a hardware architecture that does work better with a few elements installed. Retinas, inner ears, stuff like that. Anyway, this "terminal" is called one's deck.